“Animator with a special interest in the first person perspective. Currently attending The Game Assembly where I study technical art with a focus on animation and rigging. During my time at The Game Assembly I have had full responsibility for everything concerning rigging, skinning, animating and game engine implementation during our four gameprojects. This also meant I defined the animation pipeline together with one of our programmers.”
The Game Assembly Technical Artist 2017-2019 |
Email: [email protected] Linkedin: Joakim Fridlund CV: Joakim-Fridlund-CV.pdf |
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