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About

“Animator with a special interest in the first person perspective. Currently attending The Game Assembly where I study technical art with a focus on animation and rigging. During my time at The Game Assembly I have had full responsibility for everything concerning rigging, skinning, animating and game engine implementation during our four gameprojects. This also meant I defined the animation pipeline together with one of our programmers.”

Experience

The Game Assembly
Technical Artist
2017-2019

Contact info


Email: [email protected]
Linkedin: Joakim Fridlund
CV: Joakim-Fridlund-CV.pdf
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